It was Bielman’s job to help translate the design language used to create Gears of War 4 and Gears 5, two games that carried forward the series’ dynamic third-person action. The process began with support from Tyler Bielman, publishing design lead at developer The Coalition. Photo: Splash Damage, The Coalition/Xbox Game Studios “We really wanted to bring Gears of War into the tactics genre, to actually push the genre forward and see what that could bring to us.” Tyler Bielman and Steve Venezia working with the prototype for Gears Tactics. “We didn’t want to just do Battle Chess but with the Gears logo on it,” Venezia said in a telephone interview with Polygon. More than anything, he said, the early prototype helped his team experiment and take risks in a fun and flexible way. Polygon talked with associate creative director Steve Venezia, who cobbled together the paper prototype using the office printer way back in 2017, to learn how that work contributed to the final product due out on April 28. That’s because Gears Tactics actually started out as an elaborate board game. But it also feels a lot like a tabletop game. It actually feels like a Gears of War game, with all the fluid movement and high-powered weaponry fans have come to expect. The new turn-based strategy game from Splash Damage is more than just another XCOM clone. After previewing the first few missions in Gears Tactics, I’m pleasantly surprised.
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